Thursday, November 26, 2009

DX1 App Update - Macros should now work in more games

Download DX1 App

I've added support to use ScanCodes instead of VKey codes in macros. Macros that use ScanCodes will work in a wider variety of games. I've tested both timed and multikey macros in Dragon Age Origins where VKey macros do not work ScanCode macros do.

All your old macros should still work fine, you'll have to manually convert them to ScanCode macros if you want them to work in games that use DirectInput. By default all new macros are ScanCode macros.

This is a list of ScanCodes for most of the basic stuff - you'll need to convert them to decimal.

#define DIK_ESCAPE 0x01
#define DIK_1 0x02
#define DIK_2 0x03
#define DIK_3 0x04
#define DIK_4 0x05
#define DIK_5 0x06
#define DIK_6 0x07
#define DIK_7 0x08
#define DIK_8 0x09
#define DIK_9 0x0A
#define DIK_0 0x0B
#define DIK_MINUS 0x0C /* - on main keyboard */
#define DIK_EQUALS 0x0D
#define DIK_BACK 0x0E /* backspace */
#define DIK_TAB 0x0F
#define DIK_Q 0x10
#define DIK_W 0x11
#define DIK_E 0x12
#define DIK_R 0x13
#define DIK_T 0x14
#define DIK_Y 0x15
#define DIK_U 0x16
#define DIK_I 0x17
#define DIK_O 0x18
#define DIK_P 0x19
#define DIK_LBRACKET 0x1A
#define DIK_RBRACKET 0x1B
#define DIK_RETURN 0x1C /* Enter on main keyboard */
#define DIK_LCONTROL 0x1D
#define DIK_A 0x1E
#define DIK_S 0x1F
#define DIK_D 0x20
#define DIK_F 0x21
#define DIK_G 0x22
#define DIK_H 0x23
#define DIK_J 0x24
#define DIK_K 0x25
#define DIK_L 0x26
#define DIK_SEMICOLON 0x27
#define DIK_APOSTROPHE 0x28
#define DIK_GRAVE 0x29 /* accent grave */
#define DIK_LSHIFT 0x2A
#define DIK_BACKSLASH 0x2B
#define DIK_Z 0x2C
#define DIK_X 0x2D
#define DIK_C 0x2E
#define DIK_V 0x2F
#define DIK_B 0x30
#define DIK_N 0x31
#define DIK_M 0x32
#define DIK_COMMA 0x33
#define DIK_PERIOD 0x34 /* . on main keyboard */
#define DIK_SLASH 0x35 /* / on main keyboard */
#define DIK_RSHIFT 0x36
#define DIK_MULTIPLY 0x37 /* * on numeric keypad */
#define DIK_LMENU 0x38 /* left Alt */
#define DIK_SPACE 0x39
#define DIK_CAPITAL 0x3A
#define DIK_F1 0x3B
#define DIK_F2 0x3C
#define DIK_F3 0x3D
#define DIK_F4 0x3E
#define DIK_F5 0x3F
#define DIK_F6 0x40
#define DIK_F7 0x41
#define DIK_F8 0x42
#define DIK_F9 0x43
#define DIK_F10 0x44
#define DIK_NUMLOCK 0x45
#define DIK_SCROLL 0x46 /* Scroll Lock */
#define DIK_NUMPAD7 0x47
#define DIK_NUMPAD8 0x48
#define DIK_NUMPAD9 0x49
#define DIK_SUBTRACT 0x4A /* - on numeric keypad */
#define DIK_NUMPAD4 0x4B
#define DIK_NUMPAD5 0x4C
#define DIK_NUMPAD6 0x4D
#define DIK_ADD 0x4E /* + on numeric keypad */
#define DIK_NUMPAD1 0x4F
#define DIK_NUMPAD2 0x50
#define DIK_NUMPAD3 0x51
#define DIK_NUMPAD0 0x52
#define DIK_DECIMAL 0x53 /* . on numeric keypad */
#define DIK_F11 0x57
#define DIK_F12 0x58

#define DIK_F13 0x64 /* (NEC PC98) */
#define DIK_F14 0x65 /* (NEC PC98) */
#define DIK_F15 0x66 /* (NEC PC98) */

#define DIK_KANA 0x70 /* (Japanese keyboard) */
#define DIK_CONVERT 0x79 /* (Japanese keyboard) */
#define DIK_NOCONVERT 0x7B /* (Japanese keyboard) */
#define DIK_YEN 0x7D /* (Japanese keyboard) */
#define DIK_NUMPADEQUALS 0x8D /* = on numeric keypad (NEC PC98) */
#define DIK_CIRCUMFLEX 0x90 /* (Japanese keyboard) */
#define DIK_AT 0x91 /* (NEC PC98) */
#define DIK_COLON 0x92 /* (NEC PC98) */
#define DIK_UNDERLINE 0x93 /* (NEC PC98) */
#define DIK_KANJI 0x94 /* (Japanese keyboard) */
#define DIK_STOP 0x95 /* (NEC PC98) */
#define DIK_AX 0x96 /* (Japan AX) */
#define DIK_UNLABELED 0x97 /* (J3100) */
#define DIK_NUMPADENTER 0x9C /* Enter on numeric keypad */
#define DIK_RCONTROL 0x9D
#define DIK_NUMPADCOMMA 0xB3 /* , on numeric keypad (NEC PC98) */
#define DIK_DIVIDE 0xB5 /* / on numeric keypad */
#define DIK_SYSRQ 0xB7
#define DIK_RMENU 0xB8 /* right Alt */
#define DIK_HOME 0xC7 /* Home on arrow keypad */
#define DIK_UP 0xC8 /* UpArrow on arrow keypad */
#define DIK_PRIOR 0xC9 /* PgUp on arrow keypad */
#define DIK_LEFT 0xCB /* LeftArrow on arrow keypad */
#define DIK_RIGHT 0xCD /* RightArrow on arrow keypad */
#define DIK_END 0xCF /* End on arrow keypad */
#define DIK_DOWN 0xD0 /* DownArrow on arrow keypad */
#define DIK_NEXT 0xD1 /* PgDn on arrow keypad */
#define DIK_INSERT 0xD2 /* Insert on arrow keypad */
#define DIK_DELETE 0xD3 /* Delete on arrow keypad */
#define DIK_LWIN 0xDB /* Left Windows key */
#define DIK_RWIN 0xDC /* Right Windows key */
#define DIK_APPS 0xDD /* AppMenu key */

14 comments:

  1. Seem to have a problem recording any macros ie CTR + E. Using win 7 64bit

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  2. You need to select multikey macro and add the two keys (press insert in the left hand panel and edit).
    I run Win7 64bit and I use similar macros almost exclusively.

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  3. I hope that Rob doesn't mind that if I post this.

    But, I made a small C# application that will quickly (but, crudely) convert your messages or whatever into the decimal form needed for making macros.

    I know it is easier to look them up or whatever. But, I figured it would be nice if you were typing out a message or something.

    Anyway: http://themashew.com/Downloads/DecimalCreator.zip

    Whatever. I know it is crude, I like it. I figured someone else might want it.

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  4. This comment has been removed by a blog administrator.

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  5. This comment has been removed by a blog administrator.

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  6. Thank you for your help!

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  7. I'm having lots of problems running the utility app - it takes up to 2 minutes to refresh after clicking on anything, meanwhile the window title gets "Not responding".

    e.g. From the main form, I left-click on "NEW MACRO". For about 40 seconds, the main form goes "not responding", then it suddenly repaints and the macro form draws. But then the macro form takes around 2-3 minutes to finish painting/drawing before I can start entering keycodes. Once I've entered the keycode, and renamed the macro, when I click "OK", it takes about 50 seconds then the form disappears. Then the main form is repainted with no macros in the list, and "not responding" in the title, then it takes around 3 minutes while it slowly repaints and moves on the screen slightly, then delays, then moves and repaints the macros field, then delays, then moves and repaints again, etc, etc, etc.

    Interestingly, the very FIRST macro doesn't take this long - but each subsequent macro takes geometrically longer to do.

    This is on an unloaded system, running W7 Ultimate x64, latest video drivers, etc, and all up to date. MB is a quad Opteron 2.6GHz, with 4G ECC DRAM and 4TB data raid, 500G boot SATAII IDE.

    The sole user on this system has full admin priveleges.

    Any ideas or suggestions?

    I was working with Hydra and Rymo a couple of years ago trying to get the USB DX1 drivers working.

    FWIW, Larry at Ergodex informed me that the new 64-bit W7 drivers are being worked on...

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  8. I don't know what the long delay issue would be.

    Literally all it's doing when you create macros is winforms stuff. Macros are all client app side.

    It's quite possible there is a bug, but I'm also running Win7 X64 Ultimate, and I don't se the issue.

    The only thing I can suggest short of building it in VS and attaching a debugger to establish what it's waiting on is deleting any existing macro files.

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  9. I think for this one may need bluetooth numeric keypad. Which one to choose?
    I found the article on choosing one, maybe it will be useful for somebody
    http://bluetoothnumerickeypad.com/

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  10. I was beating my brains out because I couldn't correctly assign the Tab key; it kept giving me an 8. After unchecking the box next to "Use Scancodes" in that particular macro it worked as I intended.

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  11. Hello! Mashew again.

    I never realised that someone actually wanted to use my shabby software, but someone who wanted to use my keypad thingie tracked me down.

    So, I figured I would give a new URL to get it from: themashew.com/DecimalCreator.zip

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  12. Rob,

    In the MacroEditor, there is a checkbox to "Use Scancodes". My understanding is that I must convert these Scancodes to decimal first in order for them to work.

    How does one convert the scancodes that you provided to decimal?

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  13. For some reason my follow-up post didn't show up here. In order to avoid Rob having to post a response to my previous question, here it is again.

    I discovered that in order to convert, for example, "#define DIK_F10 0x44" to decimal, the trick is to disregard everything but the last two digits, the "44". That's the hex. Then you can use the Windows calculator to switch between "hex" and "dec" for each value.

    I've included the full list of converted scancodes below. The number following each equals (=) sign is the actual scancode that you'd enter into Rob's Macro Editor for that particular key.

    Also, make sure you have the "scancodes" checkbox checked in order for these to work!

    Key ESCAPE = 1
    Key 1 = 2
    Key 2 = 3
    Key 3 = 4
    Key 4 = 5
    Key 5 = 6
    Key 6 = 7
    Key 7 = 8
    Key 8 = 9
    Key 9 = 10
    Key0B = 11
    Key MINUS (on main keyboard) = 12
    Key EQUALS = 13
    Key BACK ( backspace ) = 14
    Key TAB = 15
    Key Q = 16
    Key W = 17
    Key E = 18
    Key R = 19
    Key T = 20
    Key Y = 21
    Key U = 22
    Key I = 23
    Key O = 24
    Key P = 25
    Key LBRACKET = 26
    Key RBRACKET = 27
    Key RETURN ( Enter on main keyboard ) = 28
    Key LCONTROL = 29
    Key A = 30
    Key S = 31
    Key D = 32
    Key F = 33
    Key G = 34
    Key H = 35
    Key J = 36
    Key K = 37
    Key L = 38
    Key SEMICOLON = 39
    Key APOSTROPHE = 40
    Key GRAVE ( accent grave ) = 41
    Key LSHIFT = 42
    Key BACKSLASH = 43
    Key Z = 44
    Key X = 45
    Key C = 46
    Key V = 47
    Key B = 48
    Key N = 49
    Key M = 50
    Key COMMA = 51
    Key PERIOD ( . on main keyboard ) = 52
    Key SLASH ( / on main keyboard ) = 53
    Key RSHIFT = 54
    Key MULTIPLY ( * on numeric keypad ) = 55
    Key LMENU ( left Alt ) = 56
    Key SPACE = 57
    Key CAPITAL = 58
    Key F1 = 59
    Key F2 = 60
    Key F3 = 61
    Key F4 = 62
    Key F5 = 63
    Key F6 = 64
    Key F7 = 65
    Key F8 = 66
    Key F9 = 67
    Key F10 = 68
    Key NUMLOCK = 69
    Key SCROLL ( Scroll Lock ) = 70
    Key NUMPAD7 = 71
    Key NUMPAD8 = 72
    Key NUMPAD9 = 73
    Key SUBTRACT ( - on numeric keypad ) = 74
    Key NUMPAD4 = 75
    Key NUMPAD5 = 76
    Key NUMPAD6 = 77
    Key ADD ( + on numeric keypad ) = 78
    Key NUMPAD1 = 79
    Key NUMPAD2 = 80
    Key NUMPAD3 = 81
    Key NUMPAD0 = 82
    Key DECIMAL ( . on numeric keypad ) = 83
    Key F11 = 87
    Key F12 = 88

    Key F13 (NEC PC98) = 100
    Key F14 (NEC PC98) = 101
    Key F15 (NEC PC98) = 102

    Key KANA (Japanese keyboard) = 112
    Key CONVERT (Japanese keyboard) = 121
    Key NOCONVERT (Japanese keyboard) = 123
    Key YEN (Japanese keyboard) = 125
    Key NUMPADEQUALS ( = on numeric keypad (NEC PC98) ) = 141
    Key CIRCUMFLEX (Japanese keyboard) = 144
    Key AT (NEC PC98) = 145
    Key COLON (NEC PC98) = 146
    Key UNDERLINE (NEC PC98) = 147
    Key KANJI (Japanese keyboard) = 148
    Key STOP (NEC PC98) = 149
    Key AX (Japan AX) = 150
    Key UNLABELED (J3100) = 151
    Key NUMPADENTER ( Enter on numeric keypad ) = 156
    Key RCONTROL = 157
    Key NUMPADCOMMA ( , on numeric keypad (NEC PC98) = 179
    Key DIVIDE ( / on numeric keypad ) = 181
    Key SYSRQ = 183
    Key RMENU ( right Alt ) = 184
    Key HOME ( Home on arrow keypad ) = 199
    Key UP ( UpArrow on arrow keypad ) = 200
    Key PRIOR ( PgUp on arrow keypad ) = 201
    Key LEFT ( LeftArrow on arrow keypad ) = 203
    Key RIGHT ( RightArrow on arrow keypad ) = 205
    Key END ( End on arrow keypad ) = 207
    Key DOWN ( DownArrow on arrow keypad ) = 208
    Key NEXT ( PgDn on arrow keypad ) = 209
    Key INSERT ( Insert on arrow keypad ) = 210
    Key DELETE ( Delete on arrow keypad ) = 211
    Key LWIN ( Left Windows key ) = 219
    Key RWIN ( Right Windows key ) = 220
    APPS ( AppMenu key ) = 221

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  14. One side note: The line following "Key 9", should read "Key 0", not "Key0B".

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