PolygonalHell

Musing on Software Engineering, Graphics, Games and plain old Programming.

Monday, September 14, 2015

Haskell and Hardware

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Trying to reach the smallest possible audience, I thought I'd try and combine two of my current favorite niche things, FPGA's and Ha...
2 comments:
Sunday, December 14, 2014

ScalaZ - Getting to grips with the Free Monad

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Free Monads About 18 months ago I started working at a Maana Inc, a startup in the Big Data space. About 12 months ago we decided that we...
3 comments:
Saturday, August 25, 2012

3D printers - reprap and the limitations of opensource

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I've often found the concept of 3D printers interesting, I've looked at building a reprap several times over the last few years. Wh...
7 comments:
Friday, August 10, 2012

BeagleBone and 3D printers

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I've been messing around with a couple of 3D printers for the last few months, I'll write a post about those at some point, it's...
5 comments:
Sunday, March 20, 2011

The holy trinity and MMORPG combat

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Recently I was discussing the Cataclysm changes in WoW with a friend over lunch, he was complaining about the changes in healing and tanking...
5 comments:
Monday, January 18, 2010

3D- as in Stereo

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I've been somewhat facinated with Stereo images for a long time, I owned one of the very first vomit inducing entertainment oriented VR ...
7 comments:
Thursday, November 26, 2009

DX1 App Update - Macros should now work in more games

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Download DX1 App I've added support to use ScanCodes instead of VKey codes in macros. Macros that use ScanCodes will work in a wider var...
14 comments:
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About Me

Rob Povey
Redmond, Washington, United States
After writing games for over 20 years, doing everything from Gameplay to Graphics and Physics, I'm currently working on "Big Data"
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